200字
lua脚本:连锁挖掘
2025-11-22
2025-11-22

此代码需要配合状态机使用,改一下状态ID即可!

local Script = {}
function Script:OnStart()
    self:AddTriggerEvent(TriggerEvent.BlockDigEnd, self.f)
-- 组件启动时调用
end
local r
local toolTable1={11012,11011,11013,11014,11015,11016}
local toolTable2={11002,11001,11003,11004,11005}
local toolTable3={11022,11021,11023,11024,11025,11062}
local function ls(x, y, z, blockid)
    for i = -r ,r do
        for j = -r ,r do
            for k = -r ,r do
                local id = Block:GetBlockID(x+i,y+j,z+k)
                if id==blockid then
                    Block:DestroyBlock(x+i,y+j,z+k,true)
                end
            end
        end
    end
end
function Script:f(event)
    local id = Player:GetCurToolID(event.eventobjid)
    local isHasBuff = Buff:HasBuff(event.eventobjid, "r5_7503177874696143450_23107")
    if isHasBuff~=true then return end
    for k ,v in pairs(toolTable1) do
        if id == v then
            r = k
            ls(event.x, event.y, event.z, event.blockid)
            break
        end
    end
    for k ,v in pairs(toolTable2) do
        if id == v then
            r = k
            ls(event.x, event.y, event.z, event.blockid)
            break
        end
    end
    for k ,v in pairs(toolTable3) do
        if id == v then
            r = k
            ls(event.x, event.y, event.z, event.blockid)
            break
        end
    end
end
return Script

lua脚本:连锁挖掘
作者
站长
发表于
2025-11-22

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