using UnityEditor;
using System.IO;
public class BuildAB
{
[MenuItem("ModTools/打包 AssetBundle")]
static void BuildAllAssetBundles()
{
string dir = "Assets/AssetBundles";
if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); }
// 目标必须是 PC 平台
BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
UnityEngine.Debug.Log("打包完成!");
}
}服务器位置:安徽省,网站已托管cf,加载慢自行挂梯。
200字
unity游戏模组打包插件。